![]() What do you have to require from a developer to ensure they don't do something dumb to wreck a customers console? Then you have to have a process to verify that for ever game you're going to allow to be published for your system.īah, long winded way to say there is a LOT more to it than just shopping Newegg for parts, hacking a homebrew os and shipping a box that'll overheat - which is another part of it since consumers still don't like noisy devices next to their TVs. Since it's a custom OS you have to develop the necessary lock-check process for the new system. So, you have to develop/establish your supply chain for this. All 3 require that they be the ones to press the disc. There's also manufacturing of the game disc (at least for now). Tooling a plant to be able to assemble the end product. Instead the converter will use the component analog 480p video signal and turn it into digital information to be send through the HDMI cable so as to help Will be. ![]() There's also manufacturing of the product. The MAXIMUM native resolution of Wii is analog out 480i or 480p depending on the cable you use, which means the converter will NOT magically turn your games into 720p or 1080p. But, most parts are custom, so there is r&d to pay for as well as licenses. If they use off the shelf parts, they probably have to license there use in a commercial product. ![]() This is why you cannot use just any hard drive with an Xbox. Most consoles encrypt each part of any communication channel. Even if they were, the integration is often not the same - meaning they have to custom build the mobo and layout of the components. Not as many components are off-the-shelf as you think.
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